Tuesday, February 28, 2006

Man, I wish I had more spare time to work on this. Anyway, here is page 8 of the comic, a little closer to the finish line.

6 Comments:

At 9:24 AM, Blogger Will Terrell said...

Those are some killer dreads!

This is good stuff Francis. I love the set design; Awesome look. And cool characters. Seems like this will be a fun story.

A few notes: the transition from panel one to panel two is a little weird. No idea where that rock came from that noodle head is picking up. Also, not quite sure where she's standing in relation. I'd show her way off in the distance in panel two, to at least establish the scene.

Really enjoying seeing you knock this out. You might just get good at this drawing thing one of these days.

 
At 6:35 PM, Blogger LuisNCT said...

WOW Your work is amazing. I came from your portfolio...

 
At 5:34 PM, Anonymous Anonymous said...

So, is all of this simply spur of the moment or do you have an idea to start off with?

 
At 8:20 PM, Blogger francis tsai said...

Thanks for the comments guys!

Lorin - yeah I have a backstory for this world that I've been reworking and reworking for the past few years. Will knows about it. The story here is just meant as a really manageable bite sized chunk for me to draw/paint. If I can manage to sell the idea or convince someone to publish it as a longer form story, I will go into much more depth. For now it's a simple david vs. Goliath situation that takes place in this world.

Will - thanks man, those are good comments. What I was trying to convey was that the tentacle head guy strikes one of the ruins, breaking off a big chunk of rock that he then throws at the heroine. I'll see what I can do to make that clearer.

 
At 12:24 AM, Blogger Will Terrell said...

You almost don't need the first panel. It seems to get in the way. Maybe if you made it more of an action panel - really showing him tearing it up - that would probably work well. But other than that I'd almost scrap the panel altogether.

I still suggest showing her off in the distance in P2, to establish the scene again. I think you've got a better opportunity to do some character developement - making her a a badass - standing unflinchingly off in the distance waiting for whatever he's got to throw at her - than you do with the close up of her on P4.

 
At 12:02 PM, Blogger Unknown said...

She's got such an intense face! I love the textures on the buildings!

 

Post a Comment

<< Home